Over at https://landofnod.blog/ you can find posts by John Stater called Dragon by Dragon where he reads through an issue of Dragon Magazine and gives his thoughts about it. I recently bought a big pile of NOD Magazine and thought I would return the favor and go through each issue similarly.
March 08, 2022
Nod by Nod #7
April 21, 2021
Nod By Nod - December 2010 (#6)
Over at https://landofnod.blog/ you can find posts by John Stater called Dragon by Dragon where he reads through an issue of Dragon Magazine and gives his thoughts about it. I recently bought a big pile of NOD Magazine and thought I would return the favor and go through each issue similarly.
It's Christmas in April! Back in December 2010, I first started roleplaying with my daughter who was 9 years old. She was a fan of the Warriors series of books about wild cats and there was a free diceless RPG you could download and play. Pretty cool game and the GM role rotated so she got to play and GM. We wouldn't discover OSR games for almost five years after that.
Anyway, back to Nod #6. It's a big one - 133 pages! It starts off with Holiday Magic, two pages of magical items associated with December holidays and also a spell (Chimney Charm) and a writeup of Saint Nick as a demigod.
We then get Gods of the Motherlands, eight pages of a pantheon "based on a mash-up of Greek and Roman myth with the medieval church." It's the standard Nod format for god descriptions except that most gods now have a holy day listed too.
The featured hexcrawl is next: Western Venetia. It is a mix of forests, hills, mountains, swamps, and sea coast with a little bit of everything for adventuring. It's 103 pages long and could keep a campaign running just by itself for a very long time.
Level 3 of Pleasure Palace of Izrigul is next. This level of the adventure started in Nod #4 and continued in Nod #5 is seven pages of a theater putting on a play for Izrigul complete with wandering emotion encounters. It looks very interesting and I would love to give this a try.
The Traveler is a strange class. They are traveling through the world in a dream state and must focus on an object to impose their will on this world. It's just two pages and it opens up so much weirdness for a campaign.
Finally, Phantastes, Part 5 is presented. Unfortunately, there are no RPG notes given.
You can get Nod #6 for free at https://landofnod.blog/nod/ or you can get it in print from Lulu at https://www.lulu.com/en/us/shop/john-stater/nod-6/paperback/product-1qzgen5v.html.
March 27, 2021
Nod by Nod - October 2010 (#5)
Over at https://landofnod.blog/ you can find posts by John Stater called Dragon by Dragon where he reads through an issue of Dragon Magazine and gives his thoughts about it. I recently bought a big pile of NOD Magazine and thought I would return the favor and go through each issue similarly.
NOD #5 is 83 pages with a striking cover of Death taking a knight. It begins with Eat, Drink, and Be Scary! which is 6 pages detailing about 25 different kinds of vampires from many different mythologies. An example would be the Tlahuelpuchi, which are not undead but cursed from birth to feed on blood once per month. They take the form of a vulture at night when they go to hunt but resume their normal form when they enter a house. They usually live with their families who hide them so they do not also become cursed.
February 13, 2021
Nod by Nod - September 2010 (#4)
Over at https://landofnod.blog/ you can find posts by John Stater called Dragon by Dragon where he reads through an issue of Dragon Magazine and gives his thoughts about it. I recently bought a big pile of NOD Magazine and thought I would return the favor and go through each issue similarly.
January 09, 2021
Nod by Nod - July 2010 (#3)
- Goat people are great climbers, can see spirits, and can cast spells. (There are 24 new spells included in this issue!)
- Monkey people are fast climbers, acrobats, great at picking pockets and magic tricks, and are masters at low comedy and vulgar insults. They also go berserk when brought down to 5 or fewer hit points.
- Bear people are master brewers and wrestlers. Their mead can heal light wounds.
- Falcon people are quick, can spring around and use whirling death during combat.
- Lion people have a mighty roar that can cause fear in creatures with less hit dice. They also have a charge attack and can command animals.
- Cat people have keen hearing, are light-footed, and have an evasion power. They can also cast a small number of spells.
- Sheep people have a defensive stance, can ignore 1 point of damage, and have trap sense.
- Onager people are fearless, stubborn, charioteers.
- Horse people can command more henchmen, have better horses, and are better in mounted combat.
- Fox people have great perception, can move silently, and know herblore and a few spells.
- Night raven people are great at thievery and can prepare body parts to make them foci for casting spells.
- Camel people sings desert psalms that can ward away animals and the undead also know 2 more languages than normal.
- Swine people are great dungeon delvers who have a nose for gold and can decipher ancient texts.
January 03, 2021
Kung Fu Classics v0.3
https://drive.google.com/drive/folders/1vFi5wqLUXQA3qGXeYTKKgTRZNeeYOgMD?usp=sharing
December 30, 2020
Nod by Nod - June 2010 (#2)
We start off Nod #2 with Cloak and Dagger, an article giving us a Thief and Assassin class. They're fine classes but there's nothing that really stands out with them.